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john

What tools were used to develop the program?

Steve


Have you created your own frameworks and do they function as a product platform for your company?

Also, have you been able to take advantage of the messaging aspect of Objective C. Any stories that show the flexibility of Cocoa?

Thanks,

Mark

With the success of Comic Life on the Mac platform, have you begun the process of porting Comic Life for ditribution to the massive Windows marketplace? What is the likely ETA?

Damien

How did you guys get to this idea? Was it by watching American Splendor perhaps? :)

How do you manage to work together at such distances? Is there some kind of project and taskmanagement software you use?

Is it a full time job or do you combine it with another job?

Thanks already and thanks for this great show!

Joe Palmer

I need a non-e way of making my demo copy of Comic Life. Very important to this paranoid.

Joe Palmer

Oops forgot to say "honest". I want to pay money for the program WITHOUT using e-stuff.

Cris Pearson

Thanks for the questions guys! We did the interview today with Blake. Was fun. Hope it turned out okay :)

Joe, Non-e? You mean non electronic way? You don't like paying with credit card or paypal on the net?

You might have to wait for the boxed version if that is the case.

If you can use paypal, email us here and we can arrange it:
http://plasq.com/contact/

Diego Barros

Hi guys,

I was wondering what some of the challanges were when developing software where members are scattered around the world?

How were some of those overcome, or which ones are have you not found suitable solution for?

Regards,
Diego

cheryl

How much longer do I have to wait until Cimic Life is sold in stores? Christmas is coming and must fill the stockings...

cheryl

How much longer do I have to wait until Comic Life is sold in stores? Christmas is coming and must fill the stockings...

Cris Pearson

We will be redoing the interview. So keep posting questions! :)

Steve Neiderhauser

Does your product provide any support for creating a story model? A story model is similiar to a design pattern in software development.

For example, you could model a number of archtypes:

Hero
Holdfast
Threat

Star Wars was based on a story model developed by Joseph Campbell. James Bonnet has extended this model in his book -- Stealing Fire from the Gods.

Thanks,

Steve

Joachim

I bought a copy, although I've used it only once to produce a greeting card. But I wanted to support your efforts! Thanks for a great Mac-only application!

Being a Mac developer in spe myself, I have the following questions:

1. How long time did it take to do the actual coding of CL (for how many developers)?

2. What turned out to be the biggest obstacles during the coding process?

3. CL being a somewhat "narrow" application, how many copies have you sold?

Bryce

Related to Diego's question above, I have the following to ask:

I just wondered how do you deal with the various tax laws of the countries where the team members work/live (be they personal/company/local/government/sales taxes etc) I wondered what sort of overhead in terms of expense and time it all involves, if any, since Plasq isn't really huge (yet!)

Were there any other business-related issues (as distinct from say coding/development issues) which have proven challenging as well.

Thanks.

christian louboutin

Happiness lies not in the mere possession of money ; it lies in the joy of achievement , in the thrill of creative effort .(Franklin Roosevelt , American president )

moncler jackets

oh so funny!

air jordan

oh it's so great!

ClubPenguinCheats

Thank you for the questions guys! We did the interview today with Blake.

ClubPenguinCheats

I wanted to support your efforts! Thanks for a great Mac-only application!

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